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	<title>Comments on: Like Sands Through the Hourglass, so is the XBOX 360</title>
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		<title>By: davisfreeberg</title>
		<link>http://thomashawk.com/2005/10/like-sands-through-hourglass-so-is.html/comment-page-1#comment-18849</link>
		<dc:creator>davisfreeberg</dc:creator>
		<pubDate>Tue, 25 Oct 2005 16:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://clients.emmense.com/thomashawk/?p=3089#comment-18849</guid>
		<description>I think that you might be misunderstanding the concept of a serialized video game.  It&#039;s not about trying to get a bunch of geeky teenagers to all tune in at 8pm, but rather it&#039;s about offering consistant updates to hit video games.  As the video game industry has matured we&#039;ve seen the line between movies and gaming become increasingly blurred.  The problem with using TV series as the basis for video games is that you either have to choose a separate storyline from the show or you need to wait for a season to end and then release the title with the original storyline.&lt;br /&gt;&lt;br /&gt;This episodic gaming concept would not only allow businesses to update their games along with the television content, but could also serve as a testing ground for new storylines.  Think of it as a choose your own adventure story for the 21st century.&lt;br /&gt;&lt;br /&gt;This doesn&#039;t just have to be for RPG games, you could offer new skatepark downloads for Tony Hawk or updated missions for Grand Theft Auto.  The important part would be to give gamers something to look forward to each week.</description>
		<content:encoded><![CDATA[<p>I think that you might be misunderstanding the concept of a serialized video game.  It&#8217;s not about trying to get a bunch of geeky teenagers to all tune in at 8pm, but rather it&#8217;s about offering consistant updates to hit video games.  As the video game industry has matured we&#8217;ve seen the line between movies and gaming become increasingly blurred.  The problem with using TV series as the basis for video games is that you either have to choose a separate storyline from the show or you need to wait for a season to end and then release the title with the original storyline.</p>
<p>This episodic gaming concept would not only allow businesses to update their games along with the television content, but could also serve as a testing ground for new storylines.  Think of it as a choose your own adventure story for the 21st century.</p>
<p>This doesn&#8217;t just have to be for RPG games, you could offer new skatepark downloads for Tony Hawk or updated missions for Grand Theft Auto.  The important part would be to give gamers something to look forward to each week.</p>
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		<title>By: Anonymous</title>
		<link>http://thomashawk.com/2005/10/like-sands-through-hourglass-so-is.html/comment-page-1#comment-18850</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 25 Oct 2005 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://clients.emmense.com/thomashawk/?p=3089#comment-18850</guid>
		<description>Streaming content is good, but...&lt;br /&gt;&lt;br /&gt;&quot;&quot;Moore, who oversees the marketing effort for the system as well as first-party game development, also said he thinks episodic gaming — the release of game content at regularly scheduled weekly intervals — will become popular in the future. Players are &quot;going to have the same experience as people who religiously watch &#039;Lost&#039; or &#039;24,&#039; who can&#039;t wait for Wednesday nights at 8 o&#039;clock or whenever,&quot;&lt;br /&gt;&lt;br /&gt;This is old world broadcast thinking nonsense. I don&#039;t sit around waiting for 24 or Lost. I have MCE, I have Tivo, and Myth, time and place and channel means almost nothing. I couldn&#039;t even tell you what network carries lost or what time 24 shows. This is reaching back for a control mentality that you build hype around to generate revenue, I doubt gamers will be impressed, and media consumers are just going to scratch their head and let the boxes remove the crunch time if they can, and if they can&#039;t it will die on the vine.</description>
		<content:encoded><![CDATA[<p>Streaming content is good, but&#8230;</p>
<p>&#8220;&#8221;Moore, who oversees the marketing effort for the system as well as first-party game development, also said he thinks episodic gaming — the release of game content at regularly scheduled weekly intervals — will become popular in the future. Players are &#8220;going to have the same experience as people who religiously watch &#8216;Lost&#8217; or &#8217;24,&#8217; who can&#8217;t wait for Wednesday nights at 8 o&#8217;clock or whenever,&#8221;</p>
<p>This is old world broadcast thinking nonsense. I don&#8217;t sit around waiting for 24 or Lost. I have MCE, I have Tivo, and Myth, time and place and channel means almost nothing. I couldn&#8217;t even tell you what network carries lost or what time 24 shows. This is reaching back for a control mentality that you build hype around to generate revenue, I doubt gamers will be impressed, and media consumers are just going to scratch their head and let the boxes remove the crunch time if they can, and if they can&#8217;t it will die on the vine.</p>
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